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FABRIC PANIC!

You’ve just won a fabric boutique from an auction in Sakura Town. Knowing that running a business is hard work, you enlist the help of a savvy street cat named Buttons. Together, can you handle the day-to-day life of a seamstress in a fairytale town with magical clients? Let’s find out!

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Creative Director and Narrative/Game Designer

  1. Designed theme and narrative of game, game events progression, as well as character backstories and dialogues

  2. Designed game mechanics for in-game mini challenges (featuring client requests)

  3. Created and maintained design documents: game pitch presentations, overview documents, game design documents, and narrative design documents

  4. Collaborated with the George Brown College Fashion Department to create a realistic fabric and textile environment in gameplay, incorporating aspects such as client requests and seasonal prints to lend authenticity to a fabric-boutique game.