FABRIC PANIC!
You’ve just won a fabric boutique from an auction in Sakura Town. Knowing that running a business is hard work, you enlist the help of a savvy street cat named Buttons. Together, can you handle the day-to-day life of a seamstress in a fairytale town with magical clients? Let’s find out!
Creative Director and Narrative/Game Designer
Designed theme and narrative of game, game events progression, as well as character backstories and dialogues
Designed game mechanics for in-game mini challenges (featuring client requests)
Created and maintained design documents: game pitch presentations, overview documents, game design documents, and narrative design documents
Collaborated with the George Brown College Fashion Department to create a realistic fabric and textile environment in gameplay, incorporating aspects such as client requests and seasonal prints to lend authenticity to a fabric-boutique game.