SEIZE THE CHEESE

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IN-PRODUCTION PROJECT (READY APRIL 2021)

Seize The Cheese is an interactive storybook delivered as an adventure puzzle platformer! It follows the journey of little Mousey as he navigates the old cottage home and tries to find his way out! With help from the knowledgeable Sir Bitsy, Mousey must solve puzzles using blocks of cheese, avoid Dust Bunnies, and most importantly - look out for Smudge the cat! Together with Sir Bitsy, you will help Mousey on his journey, and feel as if you’re flipping through the pages of your favourite children’s book!

Game/Narrative Designer and Executive Producer

  1. Authored the game’s plot, theme, dialogues, and character backstories

  2. Designed character expressions and game mechanics, creating a storybook aesthetic with game plot geared towards children, completed with rhyming poems as dialogues

  3. Overseeing team of 22 (comprised of game designers, Art Director, Tech Director, post-graduate and undergraduate concept artists, 3d Modelers, animators, and programmers) in game production, removing any barriers in process

  4. Utilized business management tools such as Trello and Gantt Chart to keep track of deadlines, keep art and tech pipelines moving, and ensuring that the project meets its milestones

  5. Created and maintained game design documents, level design documents, and led game pitches as well as biweekly progress update presentations