Design Goals for a New Operator for Tom Clancy’s Rainbow Six Siege
This slideshow presentation was produced as a submission to the Womxn Develop challenge, as part of the Ubisoft Game Design Challenge. The requirements call for a presentation outlining the design goals for a new operator for Tom Clancy’s Rainbow Six Siege. The slideshow aims to address the following:
Defining the problem:
What could be added to Tom Clancy’s Rainbow Six Siege?
What problems can be solved through adding a new operator to the existing roster?
Design goals:
What could a new operator look like, in order to address the above problem?